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SuperSomethingGame
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Lifelong Nerd working on developing super experiences for super awesome folks like you :D

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SuperSomethingGame's News

Posted by SuperSomethingGame - December 14th, 2023


Greetings reader,


First I want to say that I am grateful to you for taking the time and interest to read this update about Super Burst,


The game has currently been bumped to a temporary lower priority in my portfolio development project queue, as I pivot to focus on what I now intend to be my long term alignment goal in tech career wise, that path being in Data Science with a specialty in Machine Learning and Large Language Models.


I am currently studying a professional career certificate in that path as taught by CodeCademy which has proven to be a real boon for my progress in learning to develop software applications and solutions, which up until this year has stayed in the realm of hobby and 'special interest' (iykyk). This is bringing my net knowledge of app development to a place that will also elevate Super Burst, as I learn and become able to apply and better understand critical concepts like Object Oriented Programming across all my work. By the time I am done with my studies, I'll be in a much more advanced place of understanding and ability to navigate the complexities of live deployment on steam the way I would like to do it.


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My goal at the moment is to expedite my path to working in the field as soon as possible and as such have been spending what little time that has is afforded to me after the time spent between major life changes and a full time delivery business, into large chunks of over stuffing additional productivity in the form of project portfolio building and study. Fortunately I am loving the journey of learning and the platform that I landed on. I only wish I could spend all my time developing (both literally and my metaphorical skills haha)


In the mean time I have also accomplished an introductory Scrum Master certification (to get familiar with AGILE software development) and some generative AI ones as well. All 3 of which have proven to me much more interesting troves of useful knowledge for more then just coding then I would have ever assumed.


iu_1129609_14787513.png


ChatGPT has been a boon in my life since I started tinkering with chatgpt3 late in 2022.

For me as a self taught neurodivergent programmer and the tool has played a large part in the helping me be able to cross some important gaps in my educational experience. With good prompting and attention, Tools like chatGPT have been able to help me in significant ways across many projects/ queries both digital and not since incorporating the tool into my workflow, When used well these two start to feel more like an extension of your own natural ability to conjure solutions from the void.


With the most recent multi-modal AIs like GPT4 and Bard, tools like chatgpt have become full blown parts of my day to day for countless things well beyond just development help,specially with the custom gpts being accessible for anyone to build now.


Building working solutions like chatGPT is part of my long term career interests and the new GPTS have proven to be a good test ground for me to test my feet in building some useful applets that can actually help people today like my "contextually self aware" GPT that builds other GPTs.that I have been developing to help anyone find the best way to create working GPT solutions for their own life enrichment. That project and github can be found here (github use being a skill I have been polishing/learning while I was away too.)


KNOWN SUPER BURST BUGS I PLAN TO FIX SOON:


• SOME THINGS MAY APPEAR IN THE WRONG ORDER ON THE SCREEN, with some objects obscuring others depending on what kind of graphics card you are using,


Pretty sure I understand the problem and should be able to fix this one soon,


On the two computer systems I had been testing on, the Z-Order (what goes on top of what) of everything seemed to be in "order" so to speak but upon moving to another system of my own it seems that there is still more manual assignments to be made in the system. From what I have seen this primarily effects the main Arcade mode by obscuring the "ZhroomZ, GatoZ, TorpZ, and some of the CreepZ behind blocks and other objects"


Also Construct rolled out a change in one of their most recent orders that made HTML objects a part of the Z-Order structure (before they would always overlay the top of everything) and this might cause some addition friction when I work on the next update ~_~ lol


Outside of that, there is ,thanks to a kind bug report via the feedback forms provided in the game, I recently found out on some devices that Chrome has a conflict with the keyboard input for pulling a new "wave" of blocks. That being shift and s (though now that I think about it, it could be the down arrow as well. Either way I haven't been able to recreate this myself but it merits looking into and testing to confirm and weed out. That input is already on the cutting room floor, not the feature but the input scheme itself. Using shift on the keyboard is already a contested key on windows systems for a system default option that prompts on turning on sticky keys if they press shift quickly in succession . Which is gonna happen, in the mean time I have made the choice of leaving in regards to pure standard ergonomics + what has been convenient for now in development but that wont do for 1.0. Not everyone hands are like mine and I want everyone to feel comfortable playing the game and the current default schema gets in the way of that and needs to be overhauled some. So expect that as well as a high priority fix. I have plans to remap controls eventually (though for now I advocate users look to Joy2Key https://joytokey.net/en/ for now, specially because its such a good app anyhow.


Thank you for your patience, understanding and support!


Cheers & Happy Holidays Yall ^_^


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Posted by SuperSomethingGame - August 26th, 2023


The next big update/ overhaul for my Arcade Game "Super Burst" is out now :D


Click HERE to check it out!



Im exhausted lol, this took a little longer to come out then planned, was doing a lot of work in parallel including working on a rad game jam game (about a lightbulb salesmen who gets turned into a lightbulb inside a demon maze) and all on top of my full time job.


Really hoping to gather feedback on this build of the game so please share your feedback and if ya know anyone who would enjoy the game please share a link with them to this project!


Really hoping yall enjoy it, the Newgrounds version can be found in the portal atm as it gets through approval.


The Updates Detailed Changelog can be found here for anyone interested.


Thank you for following along with this project and sharing your time, there is more to come in September and into the near future as I get the game ready to bring to steam/publishers


Stay Tuned or check out my updated site to follow along there or subscribe to my newsletter for updates.


Cheers,

Tohn


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Posted by SuperSomethingGame - May 31st, 2023


Tired but here is a small patch and please check out /R/SuperSomethingGames if you are into Reddit, just finished getting that set up recently :D


Short patch notes

Added:

  • X-Blox now drops big X-Chunks: catch 4 to increase Chaos Stat and spawn an X-Wave O_O

Changed:

  • X-Blox Spawns Adjusted to balance out the games excitement
  • Adjusted max luck added to respawn timer to 4.2 from 5
  • Reduced Volume on Super Burst Intro and Explosion Sounds on connecting three

Fixed:

  • Character hitbox was scaling with chain size after a certain point, unintended bug
  • Cave Maze Text

Deprecated:

  • Removed More auto save points that might be causing the auto load to freeze the game >__>

A Solo Dev Log:

  • Still tired xD
  • Stoked for the websites progress
  • Learning more about making making Trailers / Tik Toks *( Please Leave Advice on This)


Cheers!


Tohn J. Burray ^_^


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Posted by SuperSomethingGame - May 24th, 2023


Note to my net Friends and Neighbors,

Seems like there is possible ways for the save and load system to soft lock the first alpha build of the 

Super Burst Demo.

I have just put out a hotfix about an hour ago, that should still work with your current inventory + game save. The fixes are outlined below but most important is that if the game locks use SHIFT+BACKSPACE to reset the game stage. I hope this doesn’t crop up any knock on effects >_>

In the positive: Thanks for the initial wave of positive feedback from the Newgrounds community and some twitch streamers, it really helps my morale!


Please stay posted for more Super Burst Updates :D

Hotfix Changelog:

  • Added:
  • [ SHIFT ] + [ BACKSPACE ] Shortcut to reset stage/stuck
  • [ SHIFT ] + [ M ] Shortcut to stop current song/sounds
  • Changed:
  • Trees now are the correct shape
  • Fixed:
  • GraZe Mechanic: Had the wrong UIDs assigned, oops! Fixed and now we have a working graze system again for the RED PEARL BITZ
  • Deprecated:
  • Certain auto save points that might be causing the auto load to freeze the game ~_~
  • Security:
  • All good
  • Solo Dev Log:
  • Am tired, working full time in addition to full time dev!
  • Very motivated by good feedback/this games vibe~energy :D
  • Learning a lot about site building + more
  • <3 WordPress and blocks!
  • Lists and bullets points are a devs best friend!

Cheers!

  • Tohn J. Burray ^_^

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