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SuperSomethingGame

3 Game Reviews w/ Response

All 12 Reviews

Really solid gameplay and design, really packs some fun precision platforming later on.
Looks and sounds fantastic for the style.

Was really worth making it to the end.

my only dislikes:
The time in-between boss attacks could feel like ages , which made retrying the fight feel like a real slog, it would literally just sit there for what felt like 5 or 6 seconds doing nothing interesting before attacking (it also felt longer the more retries it took) . This felt even further compounded by how many cycle it takes to defeat the boss, feeling like it overstayed its welcome in terms of health.

Been playing platform games my whole life and love the work here mechanically.
Though Some of the late game platforming felt more annoying then clever in terms of challenge.
It ramps pretty fast and in a way that could put some off, it almost made me give up in annoyance but got through because I wanted to see what this game had in store. Was worth it.

Overall really rad and runs well, will keep an eye on this one :D

Thanks for sharing and best wishes on your development journey.

tkab-games responds:

Thanks you very much!! I'll soon be releasing a new version with some bug fixes and improvements(especially the waiting time for boss attacks xD)

Looks and sounds great, the style is cool. the progression/ onboarding is really good at the beginning (though its a bit frustrating not being able to skip the recording if you accidently enter the wrong command or reset game).

Made it to the first hall on the right after the dark room(which was a bit elusive to find), there the game glitched out, made some awful repeating loud noises (clearly stuck in am ∞ loop or something), this froze my browser.

No problem, I wasn't too far along anyhow, and the game looks cool enough to try again.
Unfortunately, had the same problem on the second play at the exact same moment.

Prior to that moment it ran well, I considered downloading the standalone version but my gut+logic tells me that both builds are likely to have the same bug and I'd rather not crash my computer +current work session to find out.

This build looks good but wished I could get further.
Thank you for sharing and keep at it

***SPOILERS*** BEOLOW
Specifically it seemed to be the monster/paranormal encounter trigger or when it activated but it was never visible when the screen froze. The game didn't freeze when transitioning the view to the hall though, specifically it seemed to be when the thing attacked because of the sounds the game made. Sounded like it was trying to play the sound on every tick or something

CrudeWax responds:

Please try the standalone version as it tends to be way more stable, thanks for the feedback!

Cute game, no clue what's going on due to the language being unknown to me but I had a fun trying to figure out what was going on, and fun is my defacto goal lol. Charming look and music, maybe could use more universal symbols to communicate core of the game to broaden the reach w/o language localization. Keep up the good work :D

jorgeRoku responds:

Thanks for the feedback, im really glad you had fun. Sorry for th inconvenience with the language this is a small college proyect done in a few weeks so it isnt very polished.

Thank you for reading this.
Lifelong Nerd working on developing super experiences for super awesome folks like you :D

Same

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